Context explaining resolved input and multi-participant state.
This struct value (FInteractionUIPromptContextPresentation) belongs to FInteractionUIPromptPresentation under InteractionUI.
Runtime and UI code should treat this as resolved state from the owning object. Read it to present, branch, or debug behavior without re-authoring the underlying interaction data.
UPROPERTY(BlueprintReadOnly, Category = "InteractionUI")
FInteractionUIPromptContextPresentation Context;