True when the row has a valid resolved prompt.
This boolean flag (bool) belongs to FInteractionUIPromptIdentityPresentation under InteractionUI.
Runtime and UI code should treat this as resolved state from the owning object. Read it to present, branch, or debug behavior without re-authoring the underlying interaction data.
UPROPERTY(BlueprintReadOnly, Category = "InteractionUI")
bool bHasPrompt = false;