Surface prompts and controls for the owner projection.
This struct value (FInteractionUISurfaceProjection) belongs to FInteractionUIOwnerProjection under InteractionUI.
Runtime and UI code should treat this as resolved state from the owning object. Read it to present, branch, or debug behavior without re-authoring the underlying interaction data.
UPROPERTY(BlueprintReadOnly, Category = "InteractionUI")
FInteractionUISurfaceProjection Surface;