Handles that should have point widgets visible.
This array (TArray<FInteractionRuntimePointHandle>) belongs to FInteractionUIFocusProjection under InteractionUI.
Runtime and UI code should treat this as resolved state from the owning object. Read it to present, branch, or debug behavior without re-authoring the underlying interaction data.
Order can matter when the owning workflow evaluates entries sequentially or displays them in authored order.
UPROPERTY(BlueprintReadOnly, Category = "InteractionUI")
TArray<FInteractionRuntimePointHandle> WidgetVisiblePointHandles;