Point handle represented by this canonical handle projection.
This struct value (FInteractionRuntimePointHandle) belongs to FInteractionUICanonicalHandleProjection under InteractionUI.
Runtime and UI code should treat this as resolved state from the owning object. Read it to present, branch, or debug behavior without re-authoring the underlying interaction data.
UPROPERTY(BlueprintReadOnly, Category = "InteractionUI")
FInteractionRuntimePointHandle Handle;