True when this handle shares the canonical outcome state.
This boolean flag (bool) belongs to FInteractionUICanonicalHandleProjection under InteractionUI.
Runtime and UI code should treat this as resolved state from the owning object. Read it to present, branch, or debug behavior without re-authoring the underlying interaction data.
UPROPERTY(BlueprintReadOnly, Category = "InteractionUI")
bool bSharesCanonicalOutcome = false;