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Saved Cooldown Record

Trusted Expiration Time Seconds

Trusted absolute expiration time in seconds, when supplied by the game.

Interaction Framework 1.0.0 UE5.8 double FInteractionRuntimeSavedCooldownRecord InteractionRuntimeSaveTypes.h

Trusted absolute expiration time in seconds, when supplied by the game.

This numeric value (double) belongs to FInteractionRuntimeSavedCooldownRecord under InteractionRuntime|Save.

Blueprint or editor workflows can write this value when constructing, overriding, or customizing the owning object.

Owner FInteractionRuntimeSavedCooldownRecord
Module InteractionFrameworkRuntime
Category InteractionRuntime|Save
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "InteractionRuntime|Save")
double TrustedExpirationTimeSeconds = 0.0;

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