Current lifecycle phase of the route. Use cases: – Show waiting, active, cooldown, or terminal UI states. – Stop showing progress when the route has already reached Terminal.
This enum selection (EInteractionRuntimeRouteLifecyclePhase) belongs to FInteractionRuntimeRouteProgressSnapshot under InteractionRuntime.
Blueprint or editor workflows can write this value when constructing, overriding, or customizing the owning object.
The enum value selects one behavior path for the owning type. Use the related enum reference for the meaning of each available value.
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "InteractionRuntime")
EInteractionRuntimeRouteLifecyclePhase LifecyclePhase = EInteractionRuntimeRouteLifecyclePhase::None;