Target that owns this executable route. Use cases: – Filter route events for one interactable actor. – Pair with PointId and CommandId to uniquely identify a command in Blueprint.
This interaction identifier (FInteractionRuntimeTargetId) belongs to FInteractionRuntimeRouteIdentity under InteractionRuntime.
Blueprint or editor workflows can write this value when constructing, overriding, or customizing the owning object.
Keep identifier values stable once content ships because saved state, prompt routing, and authored references may depend on them.
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "InteractionRuntime")
FInteractionRuntimeTargetId TargetId;