Runtime failure reason when the prompt is unavailable.
This enum selection (EInteractionRuntimeFailureReason) belongs to FInteractionRuntimePromptBuildContext under InteractionRuntime|Prompt.
Runtime and UI code should treat this as resolved state from the owning object. Read it to present, branch, or debug behavior without re-authoring the underlying interaction data.
The enum value selects one behavior path for the owning type. Use the related enum reference for the meaning of each available value.
UPROPERTY(BlueprintReadOnly, Category = "InteractionRuntime|Prompt")
EInteractionRuntimeFailureReason FailureReason = EInteractionRuntimeFailureReason::Invalid;