Point represented by this runtime state entry.
This interaction identifier (FInteractionRuntimePointId) belongs to FInteractionRuntimePointRuntimeState under InteractionRuntime.
Blueprint or editor workflows can write this value when constructing, overriding, or customizing the owning object.
Keep identifier values stable once content ships because saved state, prompt routing, and authored references may depend on them.
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "InteractionRuntime")
FInteractionRuntimePointId PointId;