Projection settings used by this point when override is enabled.
This struct value (FInteractionRuntimeWidgetProjectionSettings) belongs to FInteractionRuntimePointDefinition under InteractionRuntime|UI|Projection.
Designers configure this value in the owning asset or object details panel, while Blueprint logic can read the resolved value at runtime.
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "InteractionRuntime|UI|Projection", meta = (EditCondition = "bOverrideWidgetProjection", EditConditionHides))
FInteractionRuntimeWidgetProjectionSettings WidgetProjectionOverride;