Distance where the point enters interactable state.
This numeric value (float) belongs to FInteractionRuntimePointDefinition under InteractionRuntime|Proximity.
Designers configure this value in the owning asset or object details panel, while Blueprint logic can read the resolved value at runtime.
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "InteractionRuntime|Proximity", meta = (ClampMin = "0.0"))
float InteractEnterRange = 220.0f;