Multiplier applied to this point’s final focus score. Use cases: – Raise above 1 to make an important point win focus against nearby alternatives. – Lower below 1 to deprioritize decorative or secondary points.
This numeric value (float) belongs to FInteractionRuntimePointDefinition under InteractionRuntime|Focus.
Designers configure this value in the owning asset or object details panel, while Blueprint logic can read the resolved value at runtime.
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "InteractionRuntime|Focus", meta = (ClampMin = "0.0"))
float FocusPriorityWeight = 1.0f;