Current lifecycle phase of the route from this participant’s perspective. Use cases: – Choose between entry, waiting, active, and terminal UI states. – Stop accepting Blueprint input once the route is terminal.
This enum selection (EInteractionRuntimeRouteLifecyclePhase) belongs to FInteractionRuntimeParticipantSnapshot under InteractionRuntime.
Blueprint or editor workflows can write this value when constructing, overriding, or customizing the owning object.
The enum value selects one behavior path for the owning type. Use the related enum reference for the meaning of each available value.
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "InteractionRuntime")
EInteractionRuntimeRouteLifecyclePhase LifecyclePhase = EInteractionRuntimeRouteLifecyclePhase::None;