Local contribution value for the participant at the time of the event.
This numeric value (float) belongs to FInteractionRuntimeMultiParticipantParticipantEvent under InteractionRuntime|MultiParticipant.
Blueprint or editor workflows can write this value when constructing, overriding, or customizing the owning object.
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "InteractionRuntime|MultiParticipant")
float LocalContribution = 0.0f;