Tala Esenlikler
Flow Guard Context

Reason

Reason key controlling the guard lifetime.

Interaction Framework 1.0.0 UE5.8 FName FInteractionRuntimeFlowGuardContext

Reason key controlling the guard lifetime. End the guard with the same reason after the UI flow finishes.

Owner FInteractionRuntimeFlowGuardContext
Module InteractionFrameworkRuntime
Category runtime
UPROPERTY(BlueprintReadOnly, Category = "InteractionRuntime|Flow Guard")
FName Reason;

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