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Command ID

Value

Gameplay tag that names the command. Use cases: - Bind command-specific icons or localized text in UI. - Compare the selected prompt against a known command before starting custom Blueprint behavior.

Interaction Framework 1.0.0 UE5.7 FGameplayTag FInteractionRuntimeCommandId InteractionFrameworkTypes.h

Gameplay tag that names the command. Use cases: – Bind command-specific icons or localized text in UI. – Compare the selected prompt against a known command before starting custom Blueprint behavior.

This gameplay tag value (FGameplayTag) belongs to FInteractionRuntimeCommandId under InteractionRuntime.

Blueprint or editor workflows can write this value when constructing, overriding, or customizing the owning object.

Owner FInteractionRuntimeCommandId
Module InteractionFrameworkAPI
Category InteractionRuntime
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "InteractionRuntime", meta = (Categories = "Interaction.Command"))
FGameplayTag Value;

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