Contribution/release settings for non-instant command patterns.
This struct value (FInteractionRuntimeExecutionReleaseSettings) belongs to FInteractionRuntimeCommandDefinition under InteractionRuntime.
Designers configure this value in the owning asset or object details panel, while Blueprint logic can read the resolved value at runtime.
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "InteractionRuntime", meta = (EditCondition = "RowKind == EInteractionRuntimeCommandRowKind::Command && ActivationMode == EInteractionRuntimeCommandActivationMode::Interactive && Pattern != EInteractionRuntimeInputPattern::Instant", EditConditionHides))
FInteractionRuntimeExecutionReleaseSettings ReleaseSettings;