Tala Esenlikler
Busy Command Entry

Point ID

Point that owns the busy command.

Interaction Framework 1.0.0 UE5.7 FInteractionRuntimePointId FInteractionRuntimeBusyCommandEntry InteractionRuntimeTargetComponent.h

Point that owns the busy command.

This interaction identifier (FInteractionRuntimePointId) belongs to FInteractionRuntimeBusyCommandEntry under InteractionRuntime.

Designers configure this value in the owning asset or object details panel, while Blueprint logic can read the resolved value at runtime.

Keep identifier values stable once content ships because saved state, prompt routing, and authored references may depend on them.

Owner FInteractionRuntimeBusyCommandEntry
Module InteractionFrameworkRuntime
Category InteractionRuntime
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "InteractionRuntime")
FInteractionRuntimePointId PointId;

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