Execution context that produced the outcome.
This struct value (FInteractionCommandExecutionContext) belongs to FInteractionCommandEventContext under Interaction|Execution.
Runtime and UI code should treat this as resolved state from the owning object. Read it to present, branch, or debug behavior without re-authoring the underlying interaction data.
UPROPERTY(BlueprintReadOnly, Category = "Interaction|Execution")
FInteractionCommandExecutionContext ExecutionContext;