Blueprint event fired when the last outcome event changes.
Use this from prompt UI and widget presentation code on UInteractionUIWidgetBase when the operation described by the summary is needed.
UFUNCTION(BlueprintImplementableEvent, Category = "InteractionUI")
void OnOutcomeEventChanged(bool bHasOutcomeEvent, const FInteractionRuntimeOutcomeEvent& OutcomeEvent);
Parameters
Inputs
bHasOutcomeEvent
True when an outcome event is available.
OutcomeEvent
Command outcome event being handled.
Use Cases
- Use during prompt UI and widget presentation workflows when blueprint event fired when the last outcome event changes..