Gets the resolved surface for the currently focused point, when one exists.
Use this read path when get focused resolved surface from UInteractionUIManagerSubsystem. Check the return value before using OutResolvedSurface.
UFUNCTION(BlueprintPure, Category = "InteractionUI")
bool TryGetFocusedResolvedSurface(FInteractionRuntimeResolvedSurface& OutResolvedSurface) const;
Parameters
Outputs
OutResolvedSurface
Receives the resolved command surface.
Return Value
bool
True when OutResolvedSurface was found and written to the output parameter.
Use Cases
- Read focused resolved surface and handle the missing-data case explicitly.