Binds the UI manager to an interactor component for the local player.
Use this only when the standard local pawn auto-binding path is not the right owner for prompt UI, such as custom interactors, debug UI, or manually controlled local-player presentation.
UFUNCTION(BlueprintCallable, Category = "InteractionUI")
void BindInteractor(UActorComponent* InInteractorComponent);
Parameters
Inputs
InInteractorComponent
Interactor component to bind or unbind.
Use Cases
- Bind prompt UI to a custom interactor instead of relying on automatic local pawn binding.