Tala Esenlikler
Target Component

SetSavedPointVariant

Sets and optionally saves a point variant override.

Interaction Framework 1.0.0 UE5.7 Function UInteractionRuntimeTargetComponent

Sets and optionally saves a point variant override.

Use this state-change call as part of interaction save and restore. When the signature is authority-only, call it from server-owned gameplay flow so replicated target state remains consistent.

This node is authority-oriented. Use it from server-owned gameplay flow when it changes shared target, command, variant, cooldown, save, or route state.

Owner UInteractionRuntimeTargetComponent
Module InteractionFrameworkRuntime
Category InteractionRuntime|Save
UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category = "InteractionRuntime|Save")
bool SetSavedPointVariant( FInteractionRuntimePointId PointId, FInteractionRuntimeVariantId VariantId, EInteractionRuntimeVariantOverrideSavePolicy SavePolicy = EInteractionRuntimeVariantOverrideSavePolicy::SaveOverride);

Parameters

Inputs

Return Value

bool

True when the supplied value was accepted by the runtime state path.

Use Cases

  • Change interaction save and restore state from the correct gameplay authority or owner.

Notes

  • Authority-only Blueprint exposure means shared state changes should be driven by the server-owned gameplay path.

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