Tala Esenlikler
Target Component

ClearPointVariantOverride

Clears a manual variant override, reverting to automatic selection (if configured).

Interaction Framework 1.0.0 UE5.7 Function UInteractionRuntimeTargetComponent

Clears a manual variant override, reverting to automatic selection (if configured).

Use this state-change call as part of target runtime state. When the signature is authority-only, call it from server-owned gameplay flow so replicated target state remains consistent.

This node is authority-oriented. Use it from server-owned gameplay flow when it changes shared target, command, variant, cooldown, save, or route state.

Owner UInteractionRuntimeTargetComponent
Module InteractionFrameworkRuntime
Category InteractionRuntime
UFUNCTION(BlueprintCallable, BlueprintAuthorityOnly, Category = "InteractionRuntime")
bool ClearPointVariantOverride(FInteractionRuntimePointId PointId);

Parameters

Inputs

Return Value

bool

True when ClearPointVariantOverride completes its documented check or state update.

Use Cases

  • Change target runtime state state from the correct gameplay authority or owner.

Notes

  • Authority-only Blueprint exposure means shared state changes should be driven by the server-owned gameplay path.

Related Docs