Tala Esenlikler
Save Blueprint Library

ImportInteractionSaveSnapshotFromStorageAndBindDebouncedExport

Imports the snapshot from SnapshotStorage, then binds IF save dirty notifications to a debounced snapshot export.

Interaction Framework 1.0.0 UE5.8 Function UInteractionRuntimeSaveBlueprintLibrary

Imports the snapshot from SnapshotStorage, then binds IF save dirty notifications to a debounced snapshot export.

Use this in the interaction save and restore pipeline to move interaction state between the world subsystem and project-owned save storage.

Owner UInteractionRuntimeSaveBlueprintLibrary
Module InteractionFrameworkRuntime
Category InteractionRuntime|Save
UFUNCTION(BlueprintCallable, Category = "InteractionRuntime|Save", meta = (WorldContext = "WorldContextObject")
) static bool ImportInteractionSaveSnapshotFromStorageAndBindDebouncedExport( UObject* WorldContextObject, UObject* SnapshotStorage, float DelaySeconds, FInteractionRuntimeDebouncedSaveExportDelegate OnExported, UInteractionRuntimeSaveAutoExportHandle*& OutHandle);

Parameters

Inputs
WorldContextObject
UObject*

Object used to resolve the world context.

SnapshotStorage
UObject*

Object that stores interaction save snapshots.

DelaySeconds
float

Delay in seconds before the export runs.

Outputs

Return Value

bool

True when the current interaction save snapshot was exported to the supplied storage or output snapshot.

Use Cases

  • Move interaction persistence data between runtime state and project save storage.

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