Tala Esenlikler
Save Blueprint Library

DoesInteractionSaveSnapshotContainState

Returns true when the snapshot contains persistent interaction state.

Interaction Framework 1.0.0 UE5.8 Function UInteractionRuntimeSaveBlueprintLibrary

Returns true when the snapshot contains persistent interaction state.

Use this in the interaction save and restore pipeline to move interaction state between the world subsystem and project-owned save storage.

Owner UInteractionRuntimeSaveBlueprintLibrary
Module InteractionFrameworkRuntime
Category InteractionRuntime|Save
UFUNCTION(BlueprintPure, Category = "InteractionRuntime|Save")
static bool DoesInteractionSaveSnapshotContainState( const FInteractionRuntimeSaveSnapshot& Snapshot);

Parameters

Inputs

Return Value

bool

Returns true when the snapshot contains persistent interaction state.

Use Cases

  • Move interaction persistence data between runtime state and project save storage.

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