Top-level entry point called by the UI manager.
Use this in custom prompt text providers to decide whether a prompt can be presented and to return the formatted presentation data consumed by prompt widgets.
UFUNCTION(BlueprintNativeEvent, Category = "InteractionRuntime|Prompt")
FInteractionRuntimePromptPresentationResult TryBuildPromptPresentation( const FInteractionRuntimePromptBuildContext& Context) const;
Parameters
Inputs
Context
Interaction context used by this operation.
Return Value
Prompt presentation result for the supplied context.
Use Cases
- Use during prompt text generation workflows when top-level entry point called by the UI manager..