Returns true if the given handle is within interactable range.
Use this read-only check while building interactor focus, projection, input, or activation logic. It does not author new target definition data by itself.
UFUNCTION(BlueprintPure, Category = "InteractionRuntime")
bool IsPointHandleInteractable(const FInteractionRuntimePointHandle& Handle, bool bUseInteractExitRange) const;
Parameters
Inputs
Handle
Runtime point handle to query.
bUseInteractExitRange
True to evaluate the handle with the interaction exit range.
Return Value
bool
Returns true if the given handle is within interactable range.
Use Cases
- Use during interactor focus, projection, input, or activation workflows when returns true if the given handle is within interactable range..