Returns true if this interactor currently has a focused interaction point.
Use this read-only check while building interactor focus, projection, input, or activation logic. It does not author new target definition data by itself.
UFUNCTION(BlueprintPure, Category = "InteractionRuntime")
bool HasFocus() const;
Return Value
bool
Returns true if this interactor currently has a focused interaction point.
Use Cases
- Use during interactor focus, projection, input, or activation workflows when returns true if this interactor currently has a focused interaction point..