Returns all point handles currently within POI range and displayable to this interactor.
Use this read-only check while building interactor focus, projection, input, or activation logic. It does not author new target definition data by itself.
UFUNCTION(BlueprintPure, Category = "InteractionRuntime")
const TArray<FInteractionRuntimePointHandle>& GetVisiblePointHandles() const;
Return Value
Returns all point handles currently within POI range and displayable to this interactor.
Use Cases
- Read visible point handles and handle the missing-data case explicitly.