Returns the current resolved surface (command prompt layout) for the focused point.
Use this read-only check while building interactor focus, projection, input, or activation logic. It does not author new target definition data by itself.
UFUNCTION(BlueprintPure, Category = "InteractionRuntime")
const FInteractionRuntimeResolvedSurface& GetResolvedSurface() const;
Return Value
Returns the current resolved surface (command prompt layout) for the focused point.
Use Cases
- Read resolved surface and handle the missing-data case explicitly.