Clears every active presentation flow guard on this interactor. Use this for emergency cleanup when a local UI owner is being torn down.
UFUNCTION(BlueprintCallable, Category = "InteractionRuntime|Flow Guard")
void ClearInteractionFlowGuards();
Clears every active presentation flow guard on this interactor.
Clears every active presentation flow guard on this interactor. Use this for emergency cleanup when a local UI owner is being torn down.
UFUNCTION(BlueprintCallable, Category = "InteractionRuntime|Flow Guard")
void ClearInteractionFlowGuards();