Final or intermediate result emitted by interaction execution.
UENUM(BlueprintType)
enum class EInteractionRuntimeOutcome : uint8
Values
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Started
0 - Execution began, e.g., start a hold progress animation.
-
InProgress
1 - Execution is still progressing, e.g., update a multi-tap meter.
-
Completed
2 - Execution completed successfully, e.g., open the door or grant loot.
-
Cancelled
3 - Execution was cancelled before completion, e.g., player released hold input early.
-
Failed
4 - Execution failed because runtime validation or policy rejected it.