Describes how strongly the interaction system should take ownership of player input.
UENUM(BlueprintType)
enum class EInteractionRuntimeInputCaptureMode : uint8
Values
-
None
0 - No input is captured by the interaction system, e.g., passive nearby prompts.
-
Navigation
1 - Capture prompt navigation input only, e.g., cycling between several visible commands.
-
Session
2 - Capture the active interaction session input, e.g., holding a button for a timed command.