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EInteractionRuntimeInputCaptureMode

Describes how strongly the interaction system should take ownership of player input.

Interaction Framework 1.0.0 UE5.7 Enum InteractionFrameworkTypes.h

Describes how strongly the interaction system should take ownership of player input.

Module InteractionFrameworkAPI
Category core
UENUM(BlueprintType)
enum class EInteractionRuntimeInputCaptureMode : uint8

Values

None 0
No input is captured by the interaction system, e.g., passive nearby prompts.
Navigation 1
Capture prompt navigation input only, e.g., cycling between several visible commands.
Session 2
Capture the active interaction session input, e.g., holding a button for a timed command.

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