Defines whether an execution action runs for every participant context or only for the initiator.
Use AllParticipants for per-player feedback or participant-specific side effects. Use InitiatorOnly for one-time shared state changes or personal flow decisions that should not be applied once per participant.
UENUM(BlueprintType)
enum class EInteractionRuntimeExecutionActionParticipantScope : uint8
Values
-
AllParticipants
0 - Execute for every participant context in the route.
-
InitiatorOnly
1 - Execute only for the participant that initiated the route.