IInteractionRuntimeSaveSnapshotStorage contains the C++ functions implemented by classes that support the matching Unreal interface.
The companion UInteractionRuntimeSaveSnapshotStorage type exposes the interface to Unreal reflection and Blueprint. Implement this IInterface side in C++ or provide Blueprint implementations for BlueprintNativeEvent functions.
class INTERACTIONFRAMEWORKRUNTIME_API IInteractionRuntimeSaveSnapshotStorage
Functions
Save Snapshot Storage
bool GetInteractionRuntimeSaveSnapshot
Optional bridge for game-owned SaveGame objects.
Save Snapshot Storage
bool SetInteractionRuntimeSaveSnapshot
Optional bridge for game-owned SaveGame objects.
Use Cases
- Use IInteractionRuntimeSaveSnapshotStorage in the core-concepts workflow.
Notes
- Documented together with the matching UINTERFACE entry to avoid treating Unreal interface halves as separate product concepts.