Disabled command id.
This interaction identifier (FInteractionRuntimeCommandId) belongs to FInteractionRuntimeDisabledCommandEntry under InteractionRuntime.
The runtime pairs this id with PointId so clients can hide prompts and reject prompt-driven input for globally disabled commands that belong to per-interactor variants.
Keep identifier values stable once content ships because saved state, prompt routing, and authored references may depend on them.
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "InteractionRuntime")
FInteractionRuntimeCommandId CommandId;
Notes
- This is replicated runtime state; most gameplay code should use target state APIs instead of authoring entries manually.