Tala Esenlikler
Target Component

Target Busy

Replicated target-level busy state.

Interaction Framework 1.0.0 UE5.8 bool UInteractionRuntimeTargetComponent InteractionRuntimeTargetComponent.h

Replicated target-level busy state.

This boolean flag (bool) belongs to UInteractionRuntimeTargetComponent under InteractionRuntime.

Runtime and UI code should treat this as resolved state from the owning object. Read it to present, branch, or debug behavior without re-authoring the underlying interaction data.

Owner UInteractionRuntimeTargetComponent
Module InteractionFrameworkRuntime
Category InteractionRuntime
UPROPERTY(ReplicatedUsing = OnRep_TargetBusy, BlueprintReadOnly, Category = "InteractionRuntime")
bool bTargetBusy = false;

Related Docs