Replicated enabled state for the whole target.
This boolean flag (bool) belongs to UInteractionRuntimeTargetComponent under InteractionRuntime.
Runtime and UI code should treat this as resolved state from the owning object. Read it to present, branch, or debug behavior without re-authoring the underlying interaction data.
UPROPERTY(ReplicatedUsing = OnRep_TargetEnabled, BlueprintReadOnly, Category = "InteractionRuntime")
bool bTargetEnabled = true;