Stable authored reference id used by cross-target actions.
This gameplay tag value (FGameplayTag) belongs to UInteractionRuntimeTargetComponent under InteractionRuntime.
Designers configure this value in the owning asset or object details panel, while Blueprint logic can read the resolved value at runtime.
UPROPERTY(EditAnywhere, Replicated, BlueprintReadOnly, Category = "InteractionRuntime", meta = (Categories = "Interaction.Target"))
FGameplayTag TargetReferenceId;