Tala Esenlikler
Tick Context

World Time Seconds

Current world time, in seconds.

Interaction Framework 1.0.0 UE5.8 double FInteractionRuntimeTickContext InteractionRuntimeTickContext.h

Current world time, in seconds.

This numeric value (double) belongs to FInteractionRuntimeTickContext under InteractionRuntime.

Blueprint or editor workflows can write this value when constructing, overriding, or customizing the owning object.

Owner FInteractionRuntimeTickContext
Module InteractionFrameworkRuntime
Category InteractionRuntime
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "InteractionRuntime")
double WorldTimeSeconds = 0.0;

Related Docs