Trusted absolute expiration time in seconds, when supplied by the game.
This numeric value (double) belongs to FInteractionRuntimeSavedCooldownRecord under InteractionRuntime|Save.
Blueprint or editor workflows can write this value when constructing, overriding, or customizing the owning object.
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "InteractionRuntime|Save")
double TrustedExpirationTimeSeconds = 0.0;