Order within a composite command group.
This numeric value (int32) belongs to FInteractionRuntimeResolvedCommandEntry under InteractionRuntime|Composite.
Designers configure this value in the owning asset or object details panel, while Blueprint logic can read the resolved value at runtime.
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "InteractionRuntime|Composite")
int32 CompositeOrder = INDEX_NONE;