Tala Esenlikler
Point Definition

Composite Group ID

Composite group id used when PointKind is Composite.

Interaction Framework 1.0.0 UE5.8 FGameplayTag FInteractionRuntimePointDefinition InteractionRuntimeTargetDefinition.h

Composite group id used when PointKind is Composite.

This gameplay tag value (FGameplayTag) belongs to FInteractionRuntimePointDefinition under InteractionRuntime|Composite.

Designers configure this value in the owning asset or object details panel, while Blueprint logic can read the resolved value at runtime.

Owner FInteractionRuntimePointDefinition
Module InteractionFrameworkRuntime
Category InteractionRuntime|Composite
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "InteractionRuntime|Composite", meta = (Categories = "Interaction.CompositeGroup", EditCondition = "PointKind == EInteractionRuntimePointKind::Composite", EditConditionHides))
FGameplayTag CompositeGroupId;

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