Hold/tap settings for the execution contribution step.
This struct value (FInteractionRuntimeMultiParticipantInputSettings) belongs to FInteractionRuntimeMultiParticipantCommandConfig under InteractionRuntime|MultiParticipant.
Designers configure this value in the owning asset or object details panel, while Blueprint logic can read the resolved value at runtime.
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "InteractionRuntime|MultiParticipant")
FInteractionRuntimeMultiParticipantInputSettings PatternSettings;