Amount of contribution removed per second when ReleaseBehavior is Decay.
This numeric value (float) belongs to FInteractionRuntimeExecutionReleaseSettings under InteractionRuntime|Execution.
Designers configure this value in the owning asset or object details panel, while Blueprint logic can read the resolved value at runtime.
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "InteractionRuntime|Execution", meta = (ClampMin = "0.0"))
float DecayRatePerSecond = 0.35f;