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Prompt Availability Presentation

Availability State

UI-level availability state, e.g., Available, Cooldown, Waiting, or Blocked.

Interaction Framework 1.0.0 UE5.8 EInteractionUIAvailabilityState FInteractionUIPromptAvailabilityPresentation InteractionViewModel.h

UI-level availability state, e.g., Available, Cooldown, Waiting, or Blocked.

This enum selection (EInteractionUIAvailabilityState) belongs to FInteractionUIPromptAvailabilityPresentation under InteractionUI.

Runtime and UI code should treat this as resolved state from the owning object. Read it to present, branch, or debug behavior without re-authoring the underlying interaction data.

The enum value selects one behavior path for the owning type. Use the related enum reference for the meaning of each available value.

Owner FInteractionUIPromptAvailabilityPresentation
Module InteractionFrameworkAPI
Category InteractionUI
UPROPERTY(BlueprintReadOnly, Category = "InteractionUI")
EInteractionUIAvailabilityState AvailabilityState = EInteractionUIAvailabilityState::None;

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