Point handle represented by this projection bundle.
This struct value (FInteractionRuntimePointHandle) belongs to FInteractionUIProjectionBundle under InteractionUI.
Runtime and UI code should treat this as resolved state from the owning object. Read it to present, branch, or debug behavior without re-authoring the underlying interaction data.
UPROPERTY(BlueprintReadOnly, Category = "InteractionUI")
FInteractionRuntimePointHandle ProjectionHandle;